4 articles
Graphics programmer and engine contributor. Has worked on rendering and tools at mid-size studios; now writes about game tech and what goes on under the hood of real-time systems.
Popular categories
Software Architecture
Software Development
C++ in 2026: less magic, more engineering — what I’d still write in it
Dana Okon
September 18, 2026
Gaming & Interactive Tech
Game Physics Engines: What Indie Devs Actually Get to Use
Dana Okon
February 26, 2026
Hardware
GPU Architecture in 2026: What's Changed and What Hasn't
Dana Okon
February 24, 2026
Game Development
What Game Engines Do That Most Developers Never See
Dana Okon
February 24, 2026